NDCA Indoor League Rules
The Laws of Cricket shall apply except for the following:
Safety & Viewing
No one should enter the sports hall once a game has commenced. If someone needs to enter the hall they should watch for the end of the over and quickly enter and move the one of the two viewing cupboards.
Viewing should only be from the viewing cupboards (Stufit) or Gallery(Port Regis/Clayesmore) and not by standing in the entrance to the Sports Hall with the door open or from within the hall itself.
Teams waiting to play the next game should wait in the reception area of the Sports Centre and wait for the active game to finish to enter the hall or open the doors to the sports hall.
On completion of the game the teams should look to vacate the sports hall as quickly as possible with all of their kit to enable the next game to commence.
Games must always be played with the bowler bowling from the end of the Sports Hall where you enter from the reception.
Flexible stumps provided by NDCA should be used for all games.
Bails provided by the NDCA should be used for all games.
A half -length artificial mat should be rolled out to bat on.
The wicket length should be paced out to:
17 yards – Under 9 League
19 Yards – Under 11 League
21 Yards – Under 13 League
22 Yards – Under 15 League
Only balls provided by the NDCA should be used for games.
U9 League use an incrediball
All U9 Batsmen should be wearing a box. All other protective kit is optional.
All batsmen and wicket keepers standing up must wear a Helmet except U9 League.
All NDCA equipment must be placed back in the facility at the Centre by the teams following the final game of the session.
Teams will consist of 6 players
A game will consist of one innings per team
Each Innings will consist of a maximum of 12 overs.
U13 & U15 will play normal cricket laws of being out and not pairs format.
U9 & U11 games will be played in the pair’s format. Each pair will bat for 3 overs.
Teams waiting in the reception area should respect the facilities and others who are using the centre. The coaches should insure the captains have completed the toss and the decision made on batting and fielding approximately 10 minutes before the scheduled start. If no member of a team is present 10 minutes before the game they forfeit the toss.
The team batting first should be padded up ready prior to the start of the game and before entering the sports hall. The Wicket keeper should be kitted up ready prior to entering the sports hall.
The teams should be ready to commence the game as quickly as possible upon entering the sports hall.
Turn around between innings must be kept to a minimum.
Runs will be awarded to the batting side for No Balls and Wide Balls bowled (see below)
1 run will be awarded if the ball strikes either the sidewalls or the wall behind the batsman and wicket keeper.
1 run will be awarded if the ball strikes the roof (does not include the supporting RSJ’s) of the sports hall is deemed a dead ball therefore the batsmen cannot add runs by running between the wickets.
1 run will be scored if the ball hits and gets stuck in the nets covering the spectator area. In this event it is deemed a dead ball therefore the batsmen cannot add runs by running between the wickets. If the ball hits the netting and returns to the field of play additional runs can be accumulated.
If the batsmen successfully run between the wickets 3 runs will be awarded
If the ball is hit through the air and strikes the wall behind the bowler without hitting any other wall, floor or player 4 runs will be awarded and the ball deemed a dead.
If the ball hits the wall behind the bowler having first hit the floor or rebounds off a player without hitting a sidewall then 8 runs will be awarded to the batting side the ball deemed dead.
If the fielder throws the ball whilst still live and as a result it hits any of the 4 walls 1 run will be awarded
A batsman shall retire when they have scored 30 runs and can return at the end of the innings. If more than one batman retires then the should return to the crease in the order of retirement not batting order.
Wide Balls & No Balls
If when a ball is bowled it lands short of the mat it will be deemed a No Ball and the runs will be provided.
A No Ball being bowled will result in 4 runs being added to the batting sides score. Any runs also scored will also be added
A Wide Ball being bowled will result in 4 runs being added to the batting sides score. Any runs also scored will also be added
If a No Ball or Wide Ball is bowled their will be no extra ball bowled except in the 12th over of an innings when the runs will be awarded to the batting side and the ball will have to be re bowled.
Umpires & Scorers
Each team should supply one person to umpire the game. If a team is struggling to supply an umpire the other team can provide two people on agreement of both teams.
The umpire at the bowlers end must clearly call out the number or runs scored in addition to any signal given on each delivery.
Each team should supply one person each to score. If both teams agree a single person scoring the game this is acceptable.
The team scoring the most runs will be declared the winner.
Points shall be awarded for a win, tie, and no result.
In the event of the scores being tied the team losing fewest wickets will be the winners. If both teams have also lost the same number of wicket the result will be declared a tie.
In the event of a match being cancelled due to bad weather conditions then the result will be declared a no result.
Any game cancelled due to a team being unable to field a team a win and associated points will be awarded to the opponents.
Both teams must e-Mail through the result of the game within 24 hours to firstname.lastname@example.org
Points awarded in a game.
Winners 3 points
Tie 1 point
No Result 1 point
Bonus Points – U11, U13 & U15
1 Bonus Point – If a team bowls the opposition out by taking all 6 wickets
1 Bonus Point – If the team batting first scores
- U11’s – > 100 runs
- U13’s – > 115 runs
- U15’s – > 130 runs
1 Bonus Point – If the team batting second lose but their score is within 10% of the team batting first or they go on to win the game.
Eg Team A is chasing 102 to win and scores 93 and loses their score is within 10% therefore 1 bonus point awarded.
Eg Team C is chasing 107 to win and reaches the target they receive 1 bonus point.
No Bonus points in U9 League