DORSET CRICKET CENTRE INDOOR LEAGUE RULES
QUALIFICATION OF PLAYERS
1/. No player may play for more than one team in the same division, during a season.
2/. Once a player has played 3 games in any Division, that player can no longer play in a lower Division.
3/. A player can only play for 1 team in the Cup Competition.
4/. If a team is not ready to start a game (a minimum of 4 players are required), then they will lose 1 over off their batting innings, for every 5 minutes lost.
5/. Rules if a player turns up after the game has started:-
(a) If the side is batting first, and the player is not present to bat at No. 6, the batsman should be recorded as ‘Timed Out’ on the scoresheet. This player is then allowed to field, but cannot bowl.
(b) If the side is fielding first, the player can come on at the end of an over, but cannot bowl until the same number of overs are bowled as the player has missed, ie if the player comes on at the end of the 4th over, that player will have to wait until the end of the 8th over before being allowed to bowl. The player can then bat.
The laws of cricket will apply, with the exception of the following:-
1/. Teams will consist of 6 players.
2/. Substitute fielders are only allowed for players that incur an injury during the game. Therefore, if a team turns up 1 player short it can only field with 5 players.
3/. Matches will consist of 1 innings per team, of a maximum of 12x6 ball overs.
4/. No bowler may bowl more than 3 overs. In the case of a bowler becoming incapacitated, his over must be completed by a bowler who has not completed his quota of overs.
5/. The interval between innings shall not exceed 5 minutes.
6/. 2 batsmen shall be at the wicket at all times during the innings. In the event of a team losing 5 wickets, within the permitted overs, the last man shall continue batting, with the 5th batsman out remaining at the wicket as a runner.
Note: If the batsman acting as a runner sustains an injury, the following rules apply:-
(a) If it is in the 1st innings, the runner can be replaced by another player, but the injured player is not permitted to bowl in the 2nd innings.
(b) If it is in the 2nd innings, it is down to the discretion of the umpires, as to whether the runner can be replaced by another player
7/. When a batsman reaches 25 he shall retire, but may return to the crease on the departure of his team's last batsman. Retired batsmen return to the crease in the order of their retirement. Batsmen shall retire again when they have scored an additional 25 runs.
8/. All players must wear the normal accepted cricket clothing and gear. This includes having a wicketkeeper, who shall wear gloves and pads. All batsmen and wicketkeepers, under the age of 18, must wear helmets. Teams will only be allowed to swap wicketkeepers, during an innings, in exceptional circumstances as approved by the umpires, or by agreement with the opposition prior to the commencement of the game.
9/. The laws relating to wides shall be strictly interpreted, especially bowling outside the leg stump. Any ball passing the batsman, down the leg side, outside the batsman’s normal stance, will be called a wide.
10/. A wide shall score 3 runs and the batsmen may run, to score additional runs. No extra ball will be awarded, except in the 12th over when the 3 will still count and an extra ball will be bowled. The batsman can be out stumped off a wide delivery.
11/. A 'No Ball' will be called if the ball bounces more than once, before reaching the popping crease..
12/. A ‘No Ball’ will be called if a delivery, after bouncing, passes above shoulder height of the batsman, in his normal stance at the crease.
13/. A ‘No Ball’ will be called if a delivery passes the batsman, full pitch, above waist height, at any speed.
14/. No Balls will score 3 runsw, and the batsmen may run, to score additional runs. No extra ball will be awarded, except in the 12th over, when the 3 will still count and an extra ball will be bowled.
METHODS OF DISMISSAL
Apart from the normal laws of cricket, the following shall apply:-
1/. The batsman may be caught off any wall, except the boundary wall direct, plus the ceiling, or any netting or other hazards, provided the ball has not touched the floor.
2/. The last batsman shall be given out if the non striker running for him is run out.
3/. The batsman, or non striker, shall be given not out if the ball rebounds from a wall, or any obstruction, and hits the stumps without being touched by a fielder.
1/. A ball hitting the boundary wall direct, behind the bowler, without touching the floor (even if touched by a fielder), shall score 4 runs. If it touches the floor first, it will be 6 runs.
2/. A ball struck to hit any other wall, or the ceiling, shall count 1 run, even if it goes on to hit the boundary wall. 3 additional runs shall be scored if the batsmen complete a run.
3/. If the ball is struck to hit the side or back wall or ceiling and the batsman is run out, then 1 run shall be scored.
4/. 3 runs shall be scored if the striker plays the ball, and does not hit a wall, but a run is completed.
5/. Byes and Leg Byes are scored the same as ordinary runs (see2,3 & 4 above).
7/. The penalty for a No ball is 3 runs, plus any runs or extras that are scored. The no ball should be put in the extras column and any runs added to the batsman's score.
8/. An overthrow hitting any wall shall count as 1 additional run to the batsman, but the batsmen shall not change ends.
9/. No run is scored if the batsman is out caught.
10/. Any ball lodged in the netting, in the opinion of the umpire, shall be called dead and 1 run scored.
1/. The batsmen shall change ends at the end of each over.
2/. Any team entering the Competition and failing to fulfil its fixtures, shall be liable to pay the whole of its own match fees and those of its opponents.
1/. The team scoring the most runs shall be the winner and receive 12 points (Bonus points will also be awarded for batting and bowling. Please see below for details)
2/. In the event of equal scores, the winner shall be the team losing less wickets.
3/. If the teams are still equal, then each team shall get 6 points, plus bonus points. NOTE: For Cup matches, if scores and wickets are equal, then a ‘super-over’ will be used to decide the winner.
4/. In the event of teams finishing equal on points, in the League Table, then the team with the better run rate, per wicket lost, shall take precedence.
5/. Any team failing to turn up or cancelling a match, shall lose the game and be deemed to have been bowled out for 0. The non-offending team will be awarded 24 points.
In addition, the offending team will have to pay their match fee. Should their opponents not wish to make use of the pitch time, the offending team will have to pay their opponents match fee as well.
Bonus Points System
1/.There are a maximum of 6 Bowling Bonus Points available:
1 wicket = 1 point
2 wickets = 2 points
3 wickets = 3 points
4 wickets = 4 points
5 wickets = 5 points
6 (or all available) wickets = 6 points
2/. There are a maximum of 6 Batting Bonus Points available:-
75 runs = 1 point
100 runs = 2 points
125 runs = 3 points
150 runs = 4 points
175 runs = 5 points
200 runs = 6 points
For the side batting second, and winning, a point will be awarded for each wicket in hand at the close.However, maximum number of batting points a side can obtain is still 6.